In game it is necessary to be guided by professional and world Rules, and in the absence of obvious divergences with below-mentioned additional Rules it is necessary to be guided by the General rules лузных billiard games.
5.1. The game purpose
The nine is played chock and nine aim spheres with numbers from unit to nine. At any blow биток should concern in the beginning a sphere with the least number, however in spheres not necessarily hammer in the order of numbers. If at correct blow in a billiard pocket any sphere the player remains at a table falls and continues game until will make a miss, will break rules or will win, having pocketed the nine. Entering game after a miss, the partner accepts the position which has developed on a table, however after fulfilment by its contender of any infringement it Corrected has the right to play from a hand, having established биток in any place of a table. To declare the order it is not required. The match comes to an end after one of players will win the set number of parties.
5.2. Arrangement of spheres
Aim spheres place in the form of a rhombus, thus unit settles down in rhombus top, on a back mark, the nine - in the centre, and other spheres in any order closely to each other Initial blow is made from a hand from the house.
5.3. Correct initial blow
Initial blow submits to the same Rules, as any other blow. Difference, however, consists in the following:
The player should get on unit and thus or to hammer into a billiard pocket in any aim sphere, or to finish to a board, at least, four aim spheres;
If биток has fallen in a billiard pocket or has jumped out for a board and also if requirements to initial blow it is infringement of the Rules are not fulfilled, the contender thus entering game has the right to play from a hand from any place of a table;
If at performance of initial blow for a board jumps out an aim sphere it also is infringement, and the contender entering game plays from a hand from any place of a table. The aim sphere thus is not exposed. (An exception: if for a board the nine it is exposed) jumps out.
5.4. Game continuation
At performance of the blow directly following for initial, the player has the right to a push-miss (item 5.5 see.). If the player at performance of correct initial blow has put a billiard pocket at least one aim sphere it continues game to a miss, infringements or victories in party. If the player misses or makes infringement the contender entering game begins the series and, in turn, continues game to a miss, infringements or victories. Game comes to an end, if at correct blow the nine or if to one of players defeat for gross infringement of Rules is set off is hammered.
5.5. The Push-miss
The player who is carrying out blow directly after correct initial blow, has the right to play a push-miss, which essence consists in moving биток to more favourable position from the point of view of the further development of party. At push-miss performance биток not necessarily should concern any sphere or reach a board, however all other Rules operate. The player should declare the intention to play a push-miss before blow, otherwise blow is considered as usual. Any sphere hammered at a push-miss is not set off and remains in a billiard pocket except for the nine. After a correct push-miss the contender entering game has the right or to accept a position and to make blow on битку, or to concede blow to the player, played a push-miss. If at push-miss performance rules 5.7 and 5.8 it is considered correct are broken only. Incorrectly executed push-miss is fined according to character of perfect infringement. If at performance of initial blow биток has fallen in a billiard pocket the contender entering game has no right to a push-miss.
5.6. Infringements
If the player makes infringement its series at a table comes to an end, and all incorrectly hammered spheres remain in billiard pockets (except for the nine which is exposed). The contender entering game acquires the right to blow from a hand, thus it can have биток in any place of a table. Some infringements made at performance of one blow, are considered as one infringement.
5.7. A wrong contact
Blow is considered wrong if the first contact битка has occurred to a sphere which number is not the least on a table.
5.8. Недоведение to a board
Blow is considered wrong if any of aim spheres is not hammered into a billiard pocket, and after a contact of an aim sphere биток, any of aim spheres is not finished to a board.
5.9. Blow from a hand
At performance of blow from a hand the player can have биток in any place on a game surface of a table, but not closely to an aim sphere. It can change position битка before blow drawing.
5.10. The jumped out aim spheres
Not hammered sphere is considered jumped out if it has stopped anywhere, but not on a game surface of a table. Выскакивание for a board of an aim sphere it is considered infringement. The jumped out aim spheres are not exposed (except for the nine) and game proceeds.
5.11. Infringement at performance перескока and weight
If the meeting is spent without the judge a sign of infringement of Rules at performance перескока or weight (rounding) is displacement of a stirring aim sphere (irrespective of, whether it is displaced under the influence of a hand, кия or an emphasis).
5.12. Three infringements successively
If the player breaks Rules three consecutive times at performance of three consecutive blows (without intermediate correct blows) to it defeat in party is set off. Three infringements should be made in one party. Between the second and third infringement the prevention should follow.
A series begins the player of the right to fulfilment of blow with the moment of reception and comes to an end together with blow at which performance it or misses on a billiard pocket, either breaks Rules, or wins, and also if the player breaks Rules in a break between blows.
5.13. Party end
The party begins after биток at performance of initial blow crosses a forward line. Thus it is necessary to get on unit. The party comes to the end after as a result of correct blow the nine and also if to one of players defeat is included is hammered.