On May, 20th, 2009 The Moscow pyramidAt game in the Moscow pyramid it is necessary to be guided by the General rules (item 2.1 see.), and also below-mentioned rules.
2.4.1. The game purpose
The first to type 8 spheres.
2.4.2. Used spheres
Биток and fifteen aim spheres. Биток should differ from aim spheres colour or a special marking.
2.4.3. Arrangement of spheres
Fifteen aim spheres are established closely to each other in the form of a triangular pyramid, thus the forward sphere should settle down on a back mark (the third point), and the pyramid basis to in parallel short board.
2.4.4. Initial blow (from a hand from the house)
Initial blow (from a hand from the house) is made according to requirements of item 2.1.5 of the General game rules. Carrying out this blow, it is forbidden to take out the case for continuation of an outer side of a long board. At correct blow all spheres played angular billiard pockets opposite to the house, and also other billiard pockets which have fallen as a result of this blow, without dependence from time of their falling in relation to the played spheres in the angular billiard pockets opposite to the house are set off.
2.4.5. Game conducting
It is possible to play chock any aim sphere or биток from aim spheres. To declare the order it is not required. At correct blow all spheres which have fallen in billiard pockets are set off. Instead of hammered битка from a table any of aim spheres in whom the contender then the playing makes blow chock from a hand from the house (see item 2.1.5) will specify acts in film.
2.4.6. Exhibiting of spheres
All incorrectly hammered, jumped out, and also the spheres taken about regiments for the penalty, are established closely to the middle of a back board. If this place is occupied, the sphere is put closely to a back board as it is possible more close to a stirring aim sphere, thus the party of installation of a sphere is defined by the judge, without infringing upon interests of the player who is carrying out the next blow.
2.4.7. Penalties
The penalty undertakes each infringement of rules (item 2.1.22 see) from the player at a rate of one sphere. If at the moment of infringement there are no hammered spheres the penalty is raised after the first sphere played by it. |